← All reportsAugust 2026

Top growing niches — August 2026

Growth was near-universal in August: 293 of the 316 niches that clear our reporting floors grew month over month, and only 22 fell. Almost every large move is a handful of apps scaling rather than a market opening — the notes below say which.

316
Niches scored
$5.73B
Modelled revenue
1.05B
Downloads
293 / 22
Growing / declining

Fastest growing

  1. 1Action Rescue & PlatformerGames+388.5%
  2. 2Simulation: Xianxia & CultivationGames+211.0%
  3. 3Video Editing & Cleanup ToolsPhoto & Video+97.4%
  4. 4MOBA & Hero ArenaGames+90.6%
  5. 5Fishing Simulation & CasualGames+58.5%
  6. 6Pachinko & Slot SimulationGames+58.4%
  7. 7Practice ToolMusic+37.3%
  8. 8Fitness, Rhythm & SimulationGames+30.2%
  9. 9Open World MMORPG & RPGGames+26.6%
  10. 10RPG Martial Arts & WuxiaGames+16.4%

Action Rescue & Platformer

+388.5%

The month's largest move by a wide margin, and the most concentrated: three apps take 85% of the revenue, so this is a small number of titles scaling rather than a broad market opening.

Simulation: Xianxia & Cultivation

+211.0%

Triples on a small base. At $2.1M across 16 earning apps the absolute opportunity stays modest, but the 62% top-three share is the loosest of any fast riser this month.

Video Editing & Cleanup Tools

+97.4%

Doubles to $42.8M, and 99% of that sits with three apps. Twelve earning apps in a category this size suggests the tail is not converting.

Open World MMORPG & RPG

+26.6%

The most open niche in the top ten: 83 earning apps and a top-three share of just 50%, the only fast-growing niche this month where revenue is genuinely spread.

What fell

NicheCategoryMoMEarning apps
Multiplayer Duel & StrategyGames-0.5%17
Lifestyle Super AppLifestyle-0.3%12
Marine & BoatingNavigation-0.2%33
Social Video PlatformsEntertainment-0.2%12
Mahjong & Solitaire PuzzleGames-0.2%13

About these numbers

Figures are modelled worldwide monthly estimates for August 2026, not publisher-reported revenue. A niche appears here only if it earned at least $1M and had at least 10 earning apps, which excludes 2,324 of the 2,640 niches we score — without that floor the ranking fills with two-app niches whose whole movement is one title. Top-three share is the proportion of niche revenue held by its three largest apps.